Episode 198

full
Published on:

31st Aug 2020

WCA #298 with Nathan Smith - Sound Design, Storytelling, Inspiration from Challenges, Learning from Failure, and The Nuances of Recording Guns

Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.

In this episode, we discuss:

  • Musical Beginnings
  • Sound Design
  • The Rose Parade
  • Film Audio Roles
  • Game Audio
  • Storytelling
  • What to Charge
  • Work Slowdowns
  • Nathan's Youtube Channel
  • The Reasons to Record at 192Khz
  • The Inspiration of Sylvia Massey
  • The Nuances of Recording Guns
  • Covert Grocery Store Recording
  • Inspiration from Challenges
  • Gear Advice
  • Helicopters
  • Learning from Failure


Matt's Monologue: Audio Minimalism

Links and Show Notes


Credits:

  • Guest: Nathan Smith
  • Host: Matt Boudreau 
  • WCA Theme Music: Cliff Truesdell 
  • Announcer: Chuck Smith
  • Editing: Anne-Marie Pleau & Matt Boudreau
  • Additional Music: The License Lab
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About the Podcast

Working Class Audio
Navigating the World of Recording With a Working Class Perspective
Peel back the glamour of the professional recording world. Guests from the world of audio for music, film, games, restoration, and more share their insights on how they made their journey, how they survive, their advice on the real things including wins, losses, working with other people, money, and career advice. 
Hosted by audio engineer Matt Boudreau.
The Working Class Audio Podcast - Navigating the World of Recording with a working class perspective.
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Matt Boudreau